The Basics
Welcome and than you for reading my first devlog! In this post, I will be informing you on where I am at the moment for my game, Ball (I know, great name.)!
The game's basics have been completed, such as movement, tilemaps and animations for the player.
Sprite Sheets
The Sprites were made in Piskel.
- Moving:
- Squash (Holding the jump button)

- Stretch (Releasing the jump button)

- Stomp (Pressing the down button in the air)

Mechanics
The game has a few mechanics that I added to ensure that you can attempt to speedrun the level as fast as you can!
- Air Boost - Moving in the air increases the player's movement speed
- Stomping - Crash down to the ground faster
- Bouncing - Moving while stomping makes the player bounce, allowing them to reach higher or more difficult areas easier
- Bounces can be done repeatedly, as long as the player are moving.
Pixel Art & Graphics
The game will take place in a forest, with this tileset and background that I will be using for it:
Pixel Art Woods Tileset and Background | 2D Environments | Unity Asset Store
And recently, I have made my own spikes as the first piece of traps that the player will have to go through.



It took some trial and error, but I was able to make it so they fit the aesthetic of the game!
The spikes were made in pixel studio, and resized in Piskel to 32x32.
That is all I have for you currently! I will be posting more little details and updates here - unless it is important - so if you would like to stay up to date on the bigger updates, subscribe to my youtube channel : Vulocity - YouTube
Ball
Status | In development |
Author | Vulocity |
Genre | Platformer |
Tags | 2D, Pixel Art, Singleplayer, Speedrun |
Languages | English |
Accessibility | Configurable controls |
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